Unity, a cross-platform game engine, was brought into existence to develop games that support multiple platforms. In the past few years, this game engine has extended across various platforms like desktop, mobile, AR, VR, and gaming consoles. With our Unity Game engine course, you will learn to create exceptional three-dimensional and two-dimensional games.
The Unity 3D course is all about creating high-quality games for multiple platforms and choosing Skill Waala to start your journey will give a kick start to your career. We offer the best Unity online course that will enable you to develop impeccable Unity applications.
Unity is a cross-platform game engine developed by Unity Technologies.Used for creating 2D, 3D, VR, and AR games and experiences. Unity is known for its user-friendly interface, extensive asset store, and strong community support.
Gaming: Creating games for PC, consoles, mobile devices, and web.AR/VR: Developing immersive AR and VR experiences.Simulations: Used in simulations for various industries like automotive, architecture, etc.
Visual Studio is an integrated development environment (IDE) from Microsoft. It's used to write and edit C scripts in Unity, offering features like IntelliSense, debugging, and more.
Step 4: Click "Create."
A GameObject is the fundamental object in Unity that represents characters, props, and other elements.GameObjects can be empty (just a container) or have visual representations (like a 3D model).
Camera: Captures the scene and displays it on the screen.
Light: Illuminates the scene.
C# (C-Sharp) is the primary programming language used in Unity. C# scriptscontrol GameObjects and the behavior of the game.
A C# script in Unity typically looks like this:
using UnityEngine;
public class MyFirstScript:MonoBehaviour{
/ Start is called before the first frame
update void Start(){
Debug.Log("Hello, Unity!");
}
/ Update is called once per
frame void Update(){
}
}
Start(): Called before the first frame update. Use this for initialization. Update(): Called once per frame. Use this to check for inputs, move objects, etc.
FixedUpdate(): Called at a fixed interval. Use this for physics-related updates.
Transform.Translate(): Moves an object by a vector. Rigidbody.
AddForce(): Applies force to a Rigidbody.
Debug.Log(): Outputs a message to the console.
void Update(){
/Move the object forward
transform.Translate(Vector3.forward *
Time.deltaTime);
}
void OnCollisionEnter(Collision collision){
Debug.Log("Collided with "+
collision.gameObject.name);
}
Unity provides built-in functions to detect player input from keyboards, mice, and game controllers.
Input.GetKey(KeyCode.Space): Detects if the space bar is pressed.
void Update() {
if (Input.GetKey(KeyCode.Space))
{
Debug.Log("Space key is held
down");
} }
Input.GetMouseButtonDown(0): Detects if the left mouse button is clicked.
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Debug.Log("Left mouse button clicked");
}
}
void Update()
{
float moveHorizontal =
Input.GetAxis("Horizontal"); float moveVertical =
Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveHorizontal, 0.0f,
moveVertical); transform.Translate(movement * Time.deltaTime);
}
Unity uses a physics engine to simulate real-world physics like gravity, forces, and collisions.
Attach a Rigidbody component to a GameObject to enable physics.
Gravity: Check this to make the GameObject fall under gravity.
Collider: Use BoxCollider, SphereCollider, etc., to define the shape for collisions.
On Collision Enter(): Called when this GameObject collides with another.
OnTriggerEnter(): Called when another GameObject enters a trigger collider attached to this GameObject.
void OnCollisionEnter(Collision collision){
Debug.Log("Collided with "+
collision.gameObject.name);
}
A Prefab is a reusable GameObject stored as an asset. Useful for creating multiple instances of the same object.
Step 1: Create a GameObject in the scene.
Step 2: Drag the GameObject from the Hierarchy to the Project panel to create a Prefab.
Step 3: Use this Prefab in different scenes or instantiate it at runtime.
public GameObject myPrefab;
void Start()
{
Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity);
}
Canvas: The root for all UI elements. Automatically created when adding UI elements.
Text: Display text on the screen.
Button: Interactive element that can trigger events.
Image: Display images (e.g., for icons, and backgrounds).
Add functionality to buttons via the OnClick() event in the inspector. Use scripts to dynamically update UI elements.
public Text myText;
public void
UpdateText(){
myText.text ="Button Clicked!";
}
Step 1: Go to File > Build Settings.
Step 2: Choose your target platform (PC, Android, iOS, WebGL).
Step 3: Add your scenes to the build by clicking "Add Open
Scenes." Step 4: Click "Build" and choose a location to save your build.
Build for PC, Mobile, or Web platforms. Make sure to test your game on the target platform to ensure it runs smoothly.
The Console displays errors, warnings, and logs.Use Debug.Log() to output custom messages for debugging.
Use Unity's Profiler to monitor performance (CPU, GPU usage, memory, etc.). Identify and fix performance bottlenecks in your game.
Reducing Draw Calls: Combine meshes, and use texture atlases.
Optimizing Scripts: Avoid expensive operations in Update().
Optimizing Physics: Use simple colliders, and reduce unnecessary physics interactions.
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Ans. Yes, unity 3D game development is the best choice for anyone who wants to develop games that keep the players engaged for a longer period.
Ans. With our course, you will be trained by industry experts and become proficient in game development with the use of Unity software and get a certificate on the successful completion of the training course.
Ans. The Unity game development course at Skill Waala is a 6 months training program that will help you learn the basics of creating games with Unity and that too from industry professionals.
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Ans. Yes, Skill Waala offers internship opportunities for students who are pursuing graduation or are willing to switch careers.